Fedran is a world on the cusp of two great ages. The rapidly fading world of magic clings to the last remnants of a great society that unfortunately reached the limits of spells and mages. The new world, one of machines and devices, struggles to find its place among the old guard.

⚠️ SPOILER: This site contains not only the individual stories and novels set in the world, it also has extensive cross-linking and information behind the stories. Because of this, many stories have the potential to be spoiled by looking at a character's notes or the time line. While reasonable efforts are made to identify these with a warning like this, not all can be marked.


Ultimately, Fedran is about the novels, stories, and poetry that make up the world. Everything is written from a unreliable point of view of a single character with the series being named after that person. Their plots wind and overlap with other characters, occasionally intruding into other stories or just being referenced. This means various biases and -isms are from the character’s thoughts, not to mention they don’t always have the full story of what is going on.

Introductory Sources

If you are new to Fedran, then these are good sources to start as they explain the various aspects of the world, how magic and machines work, or give broad introductions to the setting.

Published Sources

If you want something professionally-edited, then these are the ones that have gone through the entire release process and have been “published”:

Recent Chapters

Below are the last chapters or stories that been posted to the site:

Recent News


Nearly everyone in Fedran can perform magic to some degree, but the bulk of the population can’t go beyond little things like lighting a fire or helping flowers grow. Mages had spells but the more powerful the mage, the more their resonance reacts poorly with other magic. Their presence causes pain in others and can create a violent reaction with unattended artifacts. At the most intense levels, resonance can kill.


A recent invention, a fire rune wrapped in enough iron to protect it from resonance, has slowly made its way across the continent. The fire cores, as they are known, are far weaker and limited than most spells, but they can be built into other machines. With a little ingenuity, massive steam engines powered by cores are making their way into society, paving a way for the new age: the Industrial Age.

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There are many in Fedran, each with their own cultures, societies, and norms.

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