Fedran is a world on the cusp of two great ages. The rapidly fading world of magic clings to the last remnants of a great society that unfortunately reached the limits of spells and mages. The new world, one of machines and devices, struggles to find its place among the old guard.
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Nearly everyone in Fedran can perform magic to some degree, but the bulk of the population can’t go beyond little things like lighting a fire or helping flowers grow. Mages had spells but the more powerful the mage, the more their resonance reacts poorly with other magic. Their presence causes pain in others and can create a violent reaction with unattended artifacts. At the most intense levels, resonance can kill.
A recent invention, a fire rune wrapped in enough iron to protect it from resonance, has slowly made its way across the continent. The fire cores, as they are known, are far weaker and limited than most spells, but they can be built into other machines. With a little ingenuity, massive steam engines powered by cores are making their way into society, paving a way for the new age: the Industrial Age.
There are many countries in Fedran, each with their own cultures, societies, and norms.
The world of Fedran is built up through novels, stories, and poetry. Everything is written from a single, unreliable point-of-view. This means various biases and -isms are from the character’s thoughts, not to mention they don’t always have the full story. Layered together, however, a more complete story of the world can be seen. The various sources are also in various states of completion, ranging from fully edited and polished (thanks to patrons) to works-in-progress.